Code @ home

Code @ homeCode @ homeCode @ homeCode @ home

Code @ home

Code @ homeCode @ homeCode @ home

code @ Home. for a cause.

code @ Home. for a cause.code @ Home. for a cause.code @ Home. for a cause.
image2256

what am I offering?

why am I doing this?

why am I doing this?

My name is Austin and I'm an eighth-grader based in the SF Bay area. I'm volunteering my time to teach kids how to program and also to support a non-profit cause. All the money is directly donated to the American Cancer Society by you! The programming language that I will be teaching to the children will be Scratch, which is based on Java.

image2257

why am I doing this?

why am I doing this?

why am I doing this?

The reason the money is being donated to the American Cancer Society specifically is that during the Covid pandemic, ACS is losing funding by 50% and desperately needs additional help. In addition, my grandmother was recently diagnosed with cancer for the second time, and is struggling even more now. Current cancer treatments are ineffective and humanity needs a better alternative.

image2258

how does this work?

why am I doing this?

how does this work?

The Scratch lessons are taught in one-hour blocks and one donation of $50 covers 3 sessions. Instead of me being the middleman, you can donate $50 yourself to ACS and forward me the receipt that is emailed to you. I have no strict schedule so the lesson time can be changed if necessary. Thank you for considering my services!

Contact Us

Code @ Home

Sunnyvale, California, United States

time available (in pst)

syllabus

Course overview

I will be teaching from the curriculum guide from the  Google-funded 2009-2011 Creative Computing workshop. The 20 sessions presented in this guide are organized into five topics, as a way for students to explore different genres of creative expression and form, while developing familiarity and fluency with computational concepts and practices. 

Lesson 1

In this session, students are introduced to computational creation with the Scratch programming environment by viewing a collection of sample projects and engaging in an exploratory, hands-on experience. 

The students will:

 • understand the concept of computational creation, in the context of Scratch

 • be able to imagine possibilities for their own Scratch-based computational creation 

 • become familiar with resources that support their computational creation 

Session activities summary:

 • Introduce the concept of computational creation and the Scratch environment 

 • Show sample Scratch projects 

 • Review design processes 

 • Explore the Scratch interface 

lesson 2

In this session, students build on their initial explorations of the Scratch environment by creating an interactive project. 

The students will: 

• become familiar with a wider range of Scratch blocks 

• be able to create a Scratch project that is an interactive digital representation of their interests Session activities summary:

• Respond to design notebook question

• Create Scratch biography projects 

• Share and discuss creations 

lesson 3

In this session, students explore the concepts of instruction and sequence through the arts: music, design, drawing, and dance. 

The students will: 

• learn to express a complex activity using a sequence of simple instructions 

Session activities summary:

• Respond to design notebook question 

• Share favorite songs 

• Express a sequence of dance moves using simple verbal instructions 

more details

https://scratched.gse.harvard.edu/sites/default/files/curriculumguide-v20110923.pdf

donate now and start coding

Donate

Copyright © 2021 Code @ Home - All Rights Reserved.